MPEG-H AUDIO ALLIANCE - The Next-Generation System for Interactive and Immersive Sound
MPEG-H AUDIO ALLIANCE - The Next-Generation System for Interactive and Immersive Sound

MPEG-H Audio at Mobile World Congress 2017

VR Gunfight Scene

Fraunhofer Cingo® & MPEG-H for the best immersive sound experience on VR devices

Fraunhofer Cingo brings immersive audio to VR devices and applications with a stunning level of realism to create the experience of “being there”. With more than 25 years of experience in the field of audio coding and processing, Fraunhofer IIS is a driving force in the industry in the development and delivery of truly immersive sound on VR devices, smartphones and tablets.

Cingo renders 3D audio content over headphones by incorporating head movements and as a result, sound sources can be perceived from anywhere in the 3D space around the listener. A truly immersive soundscape is of utmost importance in any VR experience and serves as a determining factor in the success of the illusion. The MPEG-H audio standard is the ideal companion for Cingo 3D audio rendering with the ability to deliver immersive 3D sound for virtual environments to mobile devices at bitrates used today for delivery of 2D surround sound. MPEG-H can carry channels, audio objects and higher-order-ambisonics signals. This capability makes it the ideal VR audio codec for user generated and Cinematic VR content, providing a complete toolset of VR audio mastering and mixing plugins from Fraunhofer IIS.

In addition to immersive sound, Cingo also enables an excellent surround sound listening experience over stereo speakers or headphones while providing existing stereo content with a more natural and clear sound. It includes features such as loudness optimization for listening in noisy environments and improves the intelligibility of dialog and commentary. Fraunhofer Cingo is used by industry leaders such as Google in its family of Nexus and Pixel devices, Samsung Gear VR, LG 360 VR, Alcatel VISION and in the Hulu VR app.

For the creation of 3D audio content that maximizes the VR experience, Fraunhofer IIS offers the production plugin "Cingo Composer". It allows the authoring and mixing of 3D audio for VR in the DAW. Monitoring can be done in real time using Cingo and head-tracking.

Cingo Composer: Simplifying Immersive Sound Production for Virtual Reality

Looking for a tool that simplifies mixing immersive sound for VR? If so, be sure to check out the Cingo Composer plug-in at MWC! The Cingo Composer is a dedicated VR audio plug-in for VST and AAX, enabling sound designers to easily mix, pan and monitor immersive audio projects. The plug-in supports audio objects, multichannel beds and ambisonic signals, and exports your immersive mix to MPEG-H Audio. We recently released a BETA version of the plug-in. At MWC 2017, you can demo Cingo Composer; author and mix immersive audio for VR, as well as monitor in real time using Cingo and head-tracking.

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