MPEG-H AUDIO ALLIANCE - The Next-Generation System for Interactive and Immersive Sound
MPEG-H AUDIO ALLIANCE - The Next-Generation System for Interactive and Immersive Sound

MPEG-H Audio Papers:

Development of the MPEG-H TV Audio System for ATSC 3.0
Bleidt, et al
March 2017
(Written for March 2017 issue of IEEE Transactions on Broadcasting)
Building The World’s Most Complex TV Network (A Test Bed for Broadcasting Immersive and Interactive Audio)
Robert Bleidt, Herbert Thoma, Wolfgang Fiesel, Stefan Kraegeloh, Harald Fuchs, Rinat Zeh, Jim De Fillippis, S. Merrill Weiss
SMTPE Annual Technical Conference, October 2016
Technical Paper: Delivering a complete suite of solutions for the next generation of virtual reality audio
Fraunhofer
2016
Installing the MPEG-H Audio Alliance's New Interactive and ImmersiveTV Audio System in Professional Production and Distribution Facilities
Robert Bleidt
April 2015
Using Audio Objects and Spatial Audio in Sports Broadcasting
Ulli Scuda, Hanne Stenzel, Dennis Baxter
AES 57th International Conference, March 2015
Object-Based Audio: Opportunities for Improved Listening Experience and Increased Listener Involvement
Robert Bleidt
SMTPE Annual Technical Conference, October 2014
Design, Coding and Processing of Metadata for Object-Based Interactive Audio
Simone Fug, Andreas Holzer, Christian Borss, Christian Ertel, Michael Kratschmer, Jan Plogsties
AES 137th Convention, October 2014
MPEG-H 3D Audio - The New Standard for Coding of Immersive Spatial Audio
J. Herre, J. Hilpert, A. Kuntz, and J. Plogsties
IEEE Journal of Selected Topics in Signal Processing (publication July 2015)
MPEG-H Audio - The New Standard for Universal Spatial / 3D Audio Coding
Jurgen Herre, Johannes Hilpert, Achim Kuntz, Jan Plogsties
AES 137th Convention, October 2014
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