MPEG-H Audio Papers:
- Development of the MPEG-H TV Audio System for ATSC 3.0
- Bleidt, et al
March 2017
(Written for March 2017 issue of IEEE Transactions on Broadcasting)
- Building The World’s Most Complex TV Network (A Test Bed for Broadcasting Immersive and Interactive Audio)
- Robert Bleidt, Herbert Thoma, Wolfgang Fiesel, Stefan Kraegeloh, Harald Fuchs, Rinat Zeh, Jim De Fillippis, S. Merrill Weiss
SMTPE Annual Technical Conference, October 2016
- Technical Paper: Delivering a complete suite of solutions for the next generation of virtual reality audio
- Fraunhofer
2016
- Installing the MPEG-H Audio Alliance's New Interactive and ImmersiveTV Audio System in Professional Production and Distribution Facilities
- Robert Bleidt
April 2015
- Using Audio Objects and Spatial Audio in Sports Broadcasting
- Ulli Scuda, Hanne Stenzel, Dennis Baxter
AES 57th International Conference, March 2015
- Object-Based Audio: Opportunities for Improved Listening Experience and Increased Listener Involvement
- Robert Bleidt
SMTPE Annual Technical Conference, October 2014
- Design, Coding and Processing of Metadata for Object-Based Interactive Audio
- Simone Fug, Andreas Holzer, Christian Borss, Christian Ertel, Michael Kratschmer, Jan Plogsties
AES 137th Convention, October 2014
- MPEG-H 3D Audio - The New Standard for Coding of Immersive Spatial Audio
-
J. Herre, J. Hilpert, A. Kuntz, and J. Plogsties
IEEE Journal of Selected Topics in Signal Processing (publication July 2015)
- MPEG-H Audio - The New Standard for Universal Spatial / 3D Audio Coding
- Jurgen Herre, Johannes Hilpert, Achim Kuntz, Jan Plogsties
AES 137th Convention, October 2014